A long time has passed since anything about ScratchHead 0.6 huh? Well that's been for several reasons: motivation, happiness with the project, working on Haunted Halls, and life in general. What I can say is that ScratchHead, while far from done, is not ending here. However, there is both good and bad news about its future. Bad News: I'm needing to cut down the scope of SH... again. The major blockade in progress for me was the fact that Triton was next on the list of bosses to do. Over the months of having him and Invader as the focus, I've had inspiration to work Invader, but never anything for Triton or the airplane stages. I just lost my sort of spark when it comes to creating those bosses. So for the sake of getting stuff done and updating the game. I'm needing to cut the three airplane bosses, Triton, Cephal O. Todd, and Betreemoth. It sucks, but honestly I think this will be the best for me and the development of the game Good News: Invader and another boss are in active development and are both over halfway done! If I'm able to keep up my motivation, I should be able to complete these guys in the upcoming months and add them to the current version of 0.6! It's been a long wait and hopefully it'll be worth it. Really happy with how these two are turning out. I also plan on making tweaks to previous bosses and ScratchHead himself in the future. Overall, I'm sorry for having to cut down on content and not be able to retain my promises well. Now that I am older and more knowledgable of my capabilities, I'll be sure to try and improve. I can't thank you guys enough for the support! Feel free to ask anything in the comments.