Please read all instructions, notes, and credits Check out my other projects on my profile: @1234_______ Controls: W/S/click ends of throttle- throttle up/down X- Set throttle to zero Z- Floor it! Set throttle to maximum A/D pitch up/down B- Deploy speed brakes / wheel brakes R/Onscreen button- Toggle RCS (maneuvering thrusters) T/Onscreen button- Toggle ACS (auto-stabilization) Spacebar/Onscreen button- Toggle engines between airbreathing (jet engine) and closedcycle (rocket engine) mode. V - Toggle vertical thrust mode. This isn't remotely realistic or anything, but it's fun. Note that the vertical engines are rockets, not jets, so you must be in rocket mode to active them, they'll need both fuel and oxidizer, and they will use it very fast. 2- Show/hide debugging variables. If you like, you can show and hide the control panel by clicking at the top of the screen. If hidden, it will reappear when moused over. It is recommended that you turn on ACS when the flight starts, or your plane's nose will tend to drop. If you want to achieve a very high angle of attack (such as during your rocket burn), you may want to turn on RCS for more control. The blue indicator on the gray navigation wheel shows you which direction your plane is pointing, relative to the green indicator, which shows the direction you're moving. If you get high enough and fast enough (the top ends of both the speed indicators and the altitude indicators, the VAC and ORB lights will illuminate, indicating that you are in space and orbiting the planet, respectively. Landing back on the runway and coming to a stop will resupply you with fuel and oxidizer. Didn't make it to orbit on the first try? You can always try again! Audio credits: "Autumn Day", "Winter Reflections" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Explosion sound effect found at http://soundbible.com/1807-Explosion-Ultra-Bass.html, also licensed for Attribution 3.0 Other source info: All sprites were created by me from within the Scratch editor. This project carries heavy inspiration from the game Kerbal Space Program, but is not affiliated in any way with Kerbal Space Program, Squad, or any related franchises. Any resemblance borne by the art, gameplay style, or overall theme of this project to that of Kerbal Space Program is entirely unintentional but admittedly present.
this is what I added: Press q to go hyper mode (Only way to stop is super brakes) Press s and m simultaneously to stop instantly (Also breaks the game) Press P to turn off gravity (and all air friction), super fun! You just glide and glide. (It sometimes has some air friction so it slows down, but it takes like 20 min in turbo mode to actually stop if you went full speed in air breathing mode) Press K to go turbo Press C to see your speed Press L to see the total distance you have traveled I made rotation easier I only hacked it, the real simulation is this: https://scratch.mit.edu/projects/628662734/ (It's harder to take off with limited fuel) Note: there's a sound button at the bottom left of the screen. WHAT THE, 5803 views!? (You can achieve orbit on the ground) Press o to reset direction It is possible for re-entry you need to have brakes (b) otherwise you will bounce back up into space, as most of you have experienced #Games #Planes #Flight simulator #Space