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Medieval Villager Generator v.2

FOFogger123•Created January 14, 2022
Medieval Villager Generator v.2
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Instructions

This is part of The Medieval Village Simulator Project: https://scratch.mit.edu/discuss/topic/572927/ The latest version is here: https://scratch.mit.edu/projects/647493874/ I have been working for a couple of days on a game inspired by Dwarf Fortress, but I am not sure that it is physically possible on Scratch. I decided to at least salvage something from it, so here is the character generator from it. You may be able to spot a few hold-overs from the original project in the code. More updates coming soon. Please read to the end of Notes and Credits for an important message. Medieval Village Generator v.1: https://scratch.mit.edu/projects/636996604/ The original version is here: https://scratch.mit.edu/projects/625507854/

Description

Changes I made in this version: ~ Added some new vices, virtues, phobias, and foods ~ Added favorite drinks ~ Added Zodiac signs ~The biggest change, added clothing ------------------------------------------------------------------------- My plans: ~ The clothing generator can use some fine-tuning, as now it can generate bizarre combinations like linen shoes. ~ Implement skills ~ Randomly generate the world ~ Allow you to form a village with your villagers ~ Construct buildings ~ Give the villagers jobs ~ Possibly allow each villager to have their own inventory and money, and let them buy and sell items. Although Dwarf Fortress tried this and it was a disaster and had to be scrapped. ~ Randomly generate rumors that villagers with the gossips trait will spread. They can be about a specific villager or about a treasure rumored to be in a specific ruin, or something else. Rumors can grow over time as they are retold. Each rumor will track who believes in it and who doesn't. Each character will decide if they believe the rumor, disbelieve it, or are neutral based on their personality traits. Believers will change the way they interact with whoever the rumor is about, and if enough believe in it a mob may form to take action. ~ Witches and witchcraft ~ A justice system ~ Rather grim, but torture, as medieval law required that witnesses in a court of law be tortured to ensure they are truthful. Or maybe we drop that one. ~ If enough witches or heretics are allowed to run free in your village, the Inquisition might come to town. Which is actually good for the accused, as despite their modern reputation the Inquisition were usually more just than local courts. They are bad for the player, though, because they will interfere with your running of the village. ~ Potions and alchemy based on medieval beliefs ~ Monsters from medieval bestiaries ~ If your village grows large enough, you can receive a charter to be a semi-independent town ~ If your town grows large enough you can form a kingdom. ~ Royalty and nobility ~ Provide an explanation for who the player is in universe. Perhaps use the Crusader Kings approach of letting you control the head of your village/kingdom and transfer control to the next in line when the current character dies. ~ Magical artifacts, especially the Thirteen Treasures of the Isle of Britain ~ Guilds and confraternities ~ Grotesques: Unique creatures with randomly generated body parts and attributes, based on the bizarre doodles in the margins of medieval manuscripts. Basically our version of Dwarf Fortress' forgotten beasts, but not uniformly malicious. ~ There are probably other things on the to-do list which I forgot to mention So where do we go from here? I am not certain if I have the ability or time to add all of the features I listed, but maybe this can become a sort of open source project, where each of you remixes the project and adds in some new features which others can build on. Or treat it like modding, and maybe do something completely different with it. Maybe some day we will have a whole family of different fan-made versions, all building on each other. Or maybe no one is even reading this. Probably the latter. Sigh.

Project Details

Project ID628237013
CreatedJanuary 14, 2022
Last ModifiedFebruary 20, 2022
SharedJanuary 14, 2022
Visibilityvisible
CommentsAllowed