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SCScolderCreations•Created January 12, 2022
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Instructions

Virtual (Easy-ish) Retro Game Engine (VERGE) Here’s some challenge rules, to truly keep your remixes retro: • You cannot use variable blocks (orange) to store stuff. Instead, use the “RAM” list values. • You are not allowed to use the following kinds of blocks in the main script: - Looks - Hat blocks - Sensing (except key pressed) - Events (which is mostly hat blocks) - Motion (except specifically “move 0 steps”) - Animated Text (when that becomes available) - Text to Speech - Pen (except “erase all”)

Description

This is a virtual machine with a working OS. MAKE SURE TO RUN THIS IN TURBO MODE, OR IT WILL BE VERY SLOW. Unlike other “OS” projects, this one is actually similar to a real computer: It has RAM, a code processor, a pixel screen, and the ability to be programmed. Thanks to these abilities, you can create retro games to run on this system by remixing, and experience what it would feel like to be making games for systems like the Super Nintendo Entertainment System (SNES), or the Sega Genesis. Or at least, that will be the case, in the future. When I finish this. Specs: - 3456 pixel screen (96 by 72) - 5001 RAM slots (each holds up to about 1 gigabyte, making a total of:) - up to around 5 TB of RAM storage (but you should not use that much, since the average computer can only handle 3 GB of scratch data usage [estimate]) - up to about 4.0 MB of ROM (read-only) storage - up to 20 FPS Notes: - Don’t worry if nothing happens when you start the project. Loading can take a while, but it’s just making sure everything is ready before letting you do anything that could break the game, or OS. Credits: @TheLogFather for the hash algorithm (used for preventing unchanging screen updates)

Project Details

Project ID627363086
CreatedJanuary 12, 2022
Last ModifiedAugust 30, 2022
SharedMarch 28, 2022
Visibilityvisible
CommentsDisabled