I observe and study something for once!!1 NOTES Concise, simple animation on my take on CD-i style (more specifically, Animation Magic's style) with Dr Zoidberg because why not him? How did I achieve the CD-i style? I do what I did best: observe, with some extra aid from Jimmy Davis' video on his take on achieving the CD-i style, which inspired me to do this: 1. No anti-aliasing - The visuals are sharp and pixelated, so the outline is 1px and bitmap. That is right! The entire animation is made in Scratch instead of GIMP or a different medium. The method to achieve the pixelated effect is simply animating in a small (zoom in) frame and setting the sprite size to a significant number (420). Method observation from @RealSTICK: https://scratch.mit.edu/projects/591484172/ 2. Retro colour scheme - Of course, the CD-i can hold more colours, but I decided to take a more retro approach. Specifically, I took a colour scheme from the Nintendo 64 NTSC - a limited and older colour scheme. 3. 10fps - It was partially challenging to adjust the timing with a choppy and slower frame rate; however, once that is done, everything is history. I am aware that I am not the best bitmap animator here as I am mainly a vector animator, but keep in mind that Animation Magic, the animation studio behind "Link: The Faces of Evil" and "Hotel Mario", varies quality. I think my amateur attempt at actually trying to do proper frame-by-frame animation works in my favour. Finally, why am I studying a bitmap method and style when I am mainly a vector animator? Other than experimenting, there is a particular project I want to make with this style. It is secret, for now, and I am not sure if it is going to be cancelled. It's a surprise. CREDITS @RealSTICK - Inspiration and method observation of his take on the Flipnote style. - Animation Magic - Futurama - Jimmy Davis FUN FACT This would have generated audio, but right now, I need to do discrete mathematics. No time for me to add lip-sync and whatnot.