I'm gonna call this collab the "FinnaDex." Just remixing more stuff because I have nothing else to do. I wanted to make the AI less claustrophobic and more varied. I made each AI circle the player at varying distances and direction. The AI turning should also be less "loose" looking. I also changed the player turning with a variation of classic code that everyone has used at least once. Any variables I added have "TrooMoo" at the end to help you find them.