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S&KE Objects + Animations

KIKirbymostohV2•Created January 6, 2022
S&KE Objects + Animations
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Instructions

*(Press space to see the checkpoint animate)* That's all. This is for the Sonic & Knuckles Expanded Project. Have fun viewing! _____________________________________________ For the people working on S&KE, I left segmented versions of the things in the project, just for convenience. These aren't all of the things I'm adding to this, though. I'll make more objects, of course, and the animals will all be in one project together when they're done. If any of these clash with the S&K Expanded Style, either let me know so I can change it... or better yet, change it yourself you dingus.

Description

All by me. The Flicky design is actually original. It's a mix of the Flicky Sprite in Sonic 3 and the Modern Sonic Flicky. The Super Flicky has also been made a bit cuter and closer to the normal Flicky. The checkpoint design has been altered a smidge as well. _____________________________________________ Questions you may have: Q: Why do the Super Flickies flap their wings slower than the normal ones? A: I'd imagine they fly with the power of the Chaos Emeralds, so it would take less effort to actually fly with their wings. Q: Where are the freed Super Flickies used? A: I don't know. I think you can find a use for them, though. Q: Where are the checkpoint sparkles? A: I'll make them soon. The only reason I didn't feature them here is because I don't really know how to make the spinning and such work. Q: Why aren't the Flickies shaded? A: They are, though. Well... the basic parts that need to are- but since the animals would be so small in gameplay, I didn't think it would be too important to shade them in all the way, since you wouldn't be able to see all the shading anyway.

Project Details

Project ID624426942
CreatedJanuary 6, 2022
Last ModifiedJanuary 8, 2022
SharedJanuary 6, 2022
Visibilityvisible
CommentsAllowed