This project can be kind of laggy, so I recommend using TurboWarp (It even works in 60 FPS mode): https://turbowarp.org/622067901 https://turbowarp.org/622067901?fps=60 Arrow keys to move (up to jump, down to crouch & enter pipes) Tile Engine Controls (if you're curious): "m" to toggle editor "v" and "b" to cycle through blocks Block data is stored in the "Level" list. Warp pipes require special setup, meaning something has to be typed directly into the "Level" list. Completed levels are stored in separate lists and loaded into the game level when necessary. Also the level resets upon death even in edit mode.
Can you find all six red coins? There are two hidden in each level, along with a couple hidden warp pipes. Made for the Super Mario Game Contest hosted by @Brad-Games A Mario platformer built on a tile engine All code by me All art made by me using the scratch vector editor (except in certain parts of the thumbnail) All sounds and music are from Nintendo games Everything related to Mario is from Nintendo Version History: v1.1 - fixed early level completion, optimized the tile engine v1.0 - release for the contest #Games #Super #Mario #Platformer