So I kinda just wanted to make a TAS for this game. I could have done it in the original, but I didn't think about that when I started, so I guess this is a re-upload. I've included a full TAS (Tool-Assisted Speedrun), so if you want to watch the fastest completion of this game you've ever seen, just hit ENTER and then V, and enjoy! If you want to, I'd love to see a 100% TAS, or even your optimizations to my runs. Make sure to remix if you want to save your TAS codes! ORIGINAL PROJECT: https://scratch.mit.edu/projects/535856434/ CONTROLS: A+D, arrow keys, left stick, or D-Pad to move Z, M, or A (On Xbox controller) to jump S, Down Arrow, B or X (On Xbox controller), or D-Pad Down to slide and build momentum W, Up Arrow, Y (On Xbox controller), or D-Pad Up to finish the level The last two levels (11 & 12) were NOT made by me, and are extra tricky. I'm not sure if the last level is humanly possible. Press ENTER to switch in and out of the TAS editor and viewer. While in editor, A (prev.) and D (next) change the selected level, X will add a frame (Hold to add multiple frames at a time, at 1/3 regular game speed), and C will delete the last frame. Hit V to run the current TAS, and R to reset the TAS code and start over (DANGEROUS). Press S to save the current TAS code (Overwrites current code), and L to load the TAS code for the current level. When adding a frame, you MUST hold the inputs you wish to add. When sliding, a yellow preview means you don't have enough momentum to gain speed, and a cyan preview means you do.
This is a re-upload of another game I've made, just with a TAS (Tool-Assisted Speedrun) this time. The tool was made from the ground up in about an hour, and includes onion-skinning, a preview of the next frame based on your inputs, and optional playback. It's not perfect, and it has its quirks, but it works! I hope you enjoy! I spent six hours on level 12 alone. It's that difficult, even for a TAS. Tags: #games #platformer #precision #TAS #prototype