------------------------TURBOWARP------------------------ Please play on Turbowarp for a wider screen, no lag, the full map, particles, fog, and high quality pen: https://turbowarp.org/618333009?hqpen&size=640x360 -----------------------FORKPHORUS----------------------- Turbowarp is better than forkphorus, but if your school blocks turbowarp, you might want to try it. If you use it you MUST TURN ON SPRITE FENCING: https://forkphorus.github.io/#618333009 -------------------------CONTROLS------------------------- ~~ WASD/Arrow keys to move ~~ Click/Space to shoot ~~ 1-8 to select guns ~~ Z/X to switch between guns ~~ B to buy shop items ~~ Tap down arrow to use saucer (after purchase) ~~ Q for the Shield ~~ M to open/close the map ~~ C to open the chat (click to select) ~~ O/P to switch between shields ~~ 0 to toggle Left/Right Shooting ~~ H to open/close the in-game menu (On there, there is an option to connect to the cloud if you have disconnected or were unable to connect originally) -------------------BREIF EXPLANATION------------------- Here are a few notes on how the game works. When you die, you lose 25% of all of your bullets, but you keep all of your coins. There is a bit of cloud lag, so if people don't take damage, it is because the bullets lagged slightly and missed them. You may also hit someone even though to you it looked like the bullets missed. ------------------------BATTLE BASE------------------------ Battle Base is a reshare of Scratch Battles, but now with: ~~ Enemy AI ~~ ULTRA Enemy - NEW ~~ Customizable Colors ~~ Shields ~~ Fog ~~ Particles It also includes: ~~ Interactive Multiplayer Features ~~ A Flying Saucer ~~ An Incredibly Detailed Map ~~ 8 Different Guns ~~ Spikes, Moving Platforms, and Coins I've been working on this for a while and am SOOO glad to finally be able to share it. Any suggestions or bug reports are HUGELY appreciated. ----------------------COLOR DESIGNS---------------------- Here are a few of my favorite color codes. If you have any you like, just comment them below and, if I really like them (and see them), I'll add them to the list (with credit). These are also accessible on the color pad, just press load, type n, and select whichever you would like to try! UNDER WATER: ehkkkkiedfgjiefgfgalkkgeiekkdebckkjgffhlhhgckkkkbefiiifehikkffkkkkfgdjkk SNOWY WORLD: gaalhcilgefbcjalkkalkkgeilgfdfkkebkkgeebkkfhfckkalalhgfebdjgffbfjafgalkk DARK NIGHT: dbkkhibakkcccjkkdjalkkeabaebcfdakkkkfjkkkkalfffialalalgjgjcaggeicifgalkk JUNGLE VIBES: gefjkkbfgdfidckkfgdcehkkbfhieaffkkjgdakkjgdakkccdadekkdckkebdckkdddafhkk
SCROLL DOWN TO SEE CREDITS I've been working on this project for over seven months now, and it's easily the biggest, most ambitious project I've made with over 15,000 blocks featuring an extremely accurate map, customizable colors, and cloud interactive multiplayer features. 1. Huge credit to @-Rex- for the pen text engine! 2. Credit to @griffpatch for his cloud tutorial (though I had to modify it to work with the pen) 3. Thanks to @KIKOKO_ for inspiration. His games are awesome and you should check them out if you haven't already. 4. Thanks to freesound.org for the SFX. 5. Thanks to @Xaf for the song. 6. Thanks to my siblings @_THE-ONE-AND-ONLY_ and @CantankerousMaams for some game ideas/play testing