Arrow keys to move around and jump. Move to the edge of a stage to proceed to the next one. You can also go backwards on some stages to go to a previous stage. There are currently 13 parts created. The trees area is incredibly frustrating as the actual level is basically invisible to you. Only by exploration and patience will you make it past that part. The dark house in the woods is still unfinished, but the ghostly platforms appear and disappear. You can always walk on them, but they aren't always visible. Features: Stamps to create designs (slightly random generated), working physics engine. =================================================== To create your own levels, go to the levels sprite and duplicate the frame sprite. This is the maximum size that your level can extend to, being the very edges of it. The different colors used for the identification are on the palete, bright green for grass dirt, brown for dirt, and darker red 3rd up for spikes up, the one below for spikes down no grass on top, and the dark brown next to it for spikes down grass on top. Make sure the following levels have the same starting and ending areas as the previous one.
*DON'T PLAY IN FULLSCREEN IT'S VERY GLITCHY although it apparently adds wall jumping mechanics, I never meant for them to exist but fullcreen makes it exist :P . Original scripts for the stamping from the Health Game, other stuff from myself. This isn't the most original game, but I was trying out new ways of creating platformers.