road asset test - tri count could be reduced by about 40% by grouping triangles into faces (with layers that define draw order) - triangle render order sorting calculations could be reduced by about 99% by grouping triangles into faces - we should cull any triangles that are far from the player, (not sure if were doing this ->) behind the player, and possibly (if there's an efficient way of doing so ->) completely contained within the perimeter a face that is closer to the player
https://turbowarp.org/616724008