WASDQE and arrows
Changed BSP and added specular. Fixed various bugs. In-development 3D bezier connecting. The improved BSP uses a triangle cutting method by @Vadik1. The code itself is slightly based off of their code, except it is pretty much original. You can find and compare their code here: https://scratch.mit.edu/projects/277701036/editor/ The curves for the cinematic shots are bezier curves. The code for them is (almost) directly taken from @gtoal's project: https://scratch.mit.edu/projects/131769048/ The 3D beziers are still not working oof I tried connecting smooth beziers before but I failed. That was probably because my brain stopped working once I read "tridiagonal matrix system" in the bezier instructions manual.