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One night in the Skeld

CScs2461348•Created December 4, 2021
One night in the Skeld
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Instructions

1 for cameras, 2 for vent, and 3 for doors. Escape the impostor and survive until 6AM, when the ship lands at MIRA HQ. Tip: Footsteps mean the impostor can get you.

Project Details

Project ID611657066
CreatedDecember 4, 2021
Last ModifiedDecember 6, 2021
SharedDecember 4, 2021
Visibilityvisible
CommentsAllowed