Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). The Mega Bird microgame is now done! I might change up the queue system, though. I'll probably work on the microgames I find more fun to remix first from now on until other people start making more submissions too. Finals are still in progress, but they're a bit easier right now. Here's a list of differences: - Support for speed up to 2.5. - Scale factor of NES pixels is now x2 instead of x3. - Enemies now appear instead of only bullets. - Level 1 has a Met in a fixed spot that fires bullets in the same pattern. - Level 2 has Bunby Helis flying in from a random side. - Level 3 has Watchers appearing around Mega Bird. - Each stage was shifted forward, with Guts Man's stage looping to Level 1. - More faithful death animation. - Slowed music to 120 BPM. [BEGIN DEVELOPER NOTE] To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script, and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - Import the command into normal Action. [FINISH DEVELOPER NOTE]