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(AiWE) One Bird With Many Stones (remix)

THthinkingwithshifting•Created December 4, 2021
(AiWE) One Bird With Many Stones (remix)
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Description

Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). I would've done the Picasso microgame first since I had an idea, but I wanted to do this first because it reminded me of a puzzle game I was working on in Unity. It's actually been out for a long time, though I won't say what it is because it's associated with my name. I really want to pick it back up right now, especially because I left it for more than a year now. But, there's still microgame ideas I want to make. Anyway, here's a list: - Support for speed up to 2.5. - Backdrop and platforms are now bitmap, but textured. - Overall, instant transitions are now gradual (platform color change, carving movement, and Jacob fade-in). - Carving is now white on a black glow. - Black glow changes to yellow or red depending on win or loss. - Occupied platform is now colored orange. - Revised difficulty levels. Each level now has 8 different patterns. - Level 1 is mostly the same, with simple paths. - Level 2 is more similar to old Level 3, with complex paths. The tiles are all visible from the start. - Level 3 now uses bright red platforms that can be walked on twice. - Recreated music with slightly different instruments, mainly from WarioWare Gold. - Less D.I.Y. sounds, borrowing sound effects from other sources. - Facepalm animation plays upon losing. - Upon winning, the music fades away as a success sound plays. [BEGIN DEVELOPER NOTE] To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script, and the practice menu costumes. - Add the microgame ID to the list of long microgames. - Add the microgame ID to the list of keyboard microgames. - Import the command into normal Action. - Import the extra associated script in Stage. [FINISH DEVELOPER NOTE]

Project Details

Project ID611609082
CreatedDecember 4, 2021
Last ModifiedDecember 16, 2021
SharedDecember 16, 2021
Visibilityvisible
CommentsAllowed

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