Why? cuz' yes. There are a few changes: -In place of generating sound, you have a Photo-Negative Mickey mask to fool most of the characters. It doesn't fool every character, but it fools most of them. -Past Mickey is above the laws of the game, and can look out of place if he wants too. He becomes active on Night 1 and can warp between Cam 1, Cam 2, Cam 3, Cam 4, Cam 5 or Cam 6. If he enters Cam 6, he'll attempt an attack next movement. The mask fools him. -Abandoned Photo-Negative Mickey is just Photo-Negative Mickey, but dusty. He becomes active on Night 2 and is invisible to the cameras. When he enters the office, turn off the power and he'll leave. -Nightmare Ortensia activates on Night 3. When you hear her tune, you'll have to quickly scout the cameras to find 3 bunnies. If you fail to do that, you lose. -MickMick becomes active on Night 3. Real quick, have you noticed each new character has a sort of gimmick to them? Past Mickey figurativly breaks the game, Abandoned Photo-Negative Mickey is invisible to being viewed on the cameras, and Nightmare Ortensia has you scouring the cameras for bunnies. MickMick also has a gimmick, which is that when he leaves the Storage Area, he'll hide the camera he's on until he moves. -The lights in the office flicker when a character is about to attack -The shop has been removed. The shop button on the main menu is just a troll. -There's a Custom Night. -You can enable trackers for the characters by clicking the "Password" button, then inputting "Radar" (not added yet) -Willy is active on Nights 1, 2 and 3 All codes: Night 2: Dark Night 3: TV Night 4: Treasure Night 5: Moon Night 6: Corrupt "All Max Mode": Island Custom Night" Custom Character Trackers: Radar (not added yet) Meme codes: Nope, head, YELL, gotya, blip Useless code: M O N E Y ???: MickMick
Credit to @lordmario04 for the og project