Explanation: I gave @lolfnaffanlol2 an idea to make it easier to make a Phase 2 Sonic.EXE vector (again, I don't feel like it would be the best idea to use it again for Xenophanes), and he responded with thanks. Now, instead of simply saying you're welcome and going on with my day, I decided to make this. (Yes, I left a reply to his reply recommending not to use it for Phase 3 Sonic.EXE, yet again, this whole explanation might be obvious if you looked at the comments section for the original project. He's gotten back to me by now too.) What's added: Concept art (Look inside) Sunky.MPEG's eyes are a brighter red. Sunky.MPEG's mouth is a bit better. Sonic.EXE's eyes (in Phase 1) were changed to fit V2 EXE's name has been changed to her proper name. (It's called Faker in the original project, but her real name is actually just EXE. Also yes, she's female. I don't know why, seeing as her design is based on a MALE HEDGEHOG in a MOVIE.) (EDIT: So that was most likely a mistake. I've fixed it now already.) EXE has shading in between her eyes. (I think that's in her idle too, but honest mistake.) Super Sonic has been given his aura. (It was lazily added, it was rotated in each of the frames except for his first) Lord X (V1 for), Sonic.EXE (Phase 1 for the eyes, Phase 2 for animation), Sunky.MPEG (eyes and mouth), Super Sonic (His aura), and EXE (The shading between her eye) have had their animations changed. NOTE: I AM NOT FIXING EVERY LITTLE DETAIL. THERE'S STILL SOME STUFF I MISSED, SUCH AS, BUT NOT LIMITED TOO: The Blood under Lord X's eyes (V1) smoother animation (A few characters)