Introducing Tesspixel, my latest and greatest terrain engine that I made months ago. It has gone through many tweaks over the months to make it the best it can be. Tesspixel works by generating a heightmap with random numbers using the pick random () to () block while throwing some random sine waves in as well. Then it averages them out to create nice-looking terrain. In this project it adds random variants of stone and grass, but you can modify it to not do that. The "s" value controls the strength of the averaging (I think) and the "averaging passes" value controls how many averaging passes Tesspixel does on the random numbers. Notes: I might tweak it some more to generate a block map along with a heightmap for more sensical terrain generation. Like, why do diamonds generate right below grass?