Need I say more... Sounds are finally here!!! USAGE OF THIS SIMULATION WITH HEADPHONES/EARBUDS HIGHLY RECOMMENDED for the best audio experience- it really sounds like the real thing! Current version: v1.5 Press the space key to show/hide options. Click the arrows off to the left and right side of the screen to change cab view perspectives [Work in progress].
The first (probably) Scratch elevator to have a proper realistic re-level feature and motor audio system! Welcome back to another project! This project is my best attempt at creating the most realistic KONE MonoSpace elevator on Scratch. This elevator simulation contains outer doors, door tracks, 3D art, and down-to-the-brim coding-for-realism to make the elevator simulation as real as ever. I used the power of clones to make the simulation generate things easier. This also made modifying assets very easy as well. These are customizable as well. Just be careful when modifying! I put a lot of time and effort into this project. I'd appreciate it if you love and fav! Credits: Coding - Me Art - Me Sounds - Recorded from various YouTube videos I even made the door engine slightly customizable, so if you wish to remix this project, feel free to change the door speeds if necessary! Only change the 'maxDoorOpeningForce' and 'maxDoorClosingForce' variables. If you know what you're doing and change the positioning, I advise you to be careful! Changelog: 11/16- Initial release date 11/17 (1)- Added cab view perspective controls 11/17 (2)- Added scrolling arrow 11/17 (3)- Adjusted and fixed the 1st floor display on the floor indicator 11/17 (4)- Added a lantern panel 11/17 (5)- Added the stop switch (you can safety brake the elevator!) 11/17 (6)- Added the phone button (soon to be operable) 11/18 (1)- Improved the inner door frame appearance 11/18 (2)- Added the landing view perspective (ability to exit and board the elevator car) 11/18 (3)- Fixed a major bug with the car and shaft positioning system which caused the entire elevator to be thrown off balance and go to random floors unexpectedly 11/18 (4)- Minor adjustment to the queue direction behavior 11/19 (1)- Added hall lantern and directional call system 11/19 (2)- More minor queue direction improvements 11/19 (3)- Added labels to the door & alarm button(s) 11/19 (4)- Fixed the 4th floor digit being a segment down and off-centered in the dot matrix display 11/22 (1)- Improved the outer door frame from the in-car perspective view 11/22 (2)- Added interior lantern ------- 11/29 (1)- Changed fixture, lantern & indicator color from blue to white for better visibility 11/29 (2)- Added sounds (finally)! 11/29 (3)- Adjusted door velocity 11/29 (4)- Fixed a minor visual bug with the exterior lantern 11/29 (5)- Added 7, 8, & 9 to the floor indicators for better flexibility for remixing Thank you all for playing my 2021 KONE MonoSpace elevator simulation! Until next time!