Jump, duck and move to avoid obstacles and travel as far as you can! Controls: W or swipe up - Jump S or swipe down - Duck A & D - left/right, or touch where you want to move Space or Tap Black Bar - Pause How to Play: 0m - 250m Jump over red obstacles Duck under blue obstacles 250m - 500m Dodge green obstacles 500m - 1000m Dodge yellow obstacles 1000m+ Double speed - You've been warned! There's a weird glitch that appears sometimes here - Sorry if that happens, but I haven't noticed it in Scratch 3.0 as of yet ;o
Part of the Link888 ELITE: http://scratch.mit.edu/studios/157195/ The next generation of Jumping and Ducking. Boasting fantastic prerendered graphics & the same addicting gameplay, it's the best of the series yet. Please love it & favourite! Links: Follow me @Link888 My best projects http://scratch.mit.edu/studios/157195 Test account @Blammer_the_Unicorn How I made this: This project was really interesting for me since it was pretty much all pre-rendered in Blender. It was difficult making the 2D background work into a 3D engine but I believe I did pretty well. It's rendered in Cycles with 200 sampling for those who want to know. It would have looked better with a higher sample, but it would've taken way too long to render. Credits: Graphics by me in Blender Sound from Super Mario by Nintendo Music from RHY @noyco for the swipe detection engine