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(AiWE) Beep! Beep! (remix)

THthinkingwithshifting•Created November 15, 2021
(AiWE) Beep! Beep! (remix)
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Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). I'd like to apologize for doing basically nothing after "Hands Off!". The end of my school semester has been coming up, so I've been taking things slowly. However, I took it so slowly that it was essentially a stop. I didn't actually work on the Mega Bird microgame yet, but I did work on this one. Why? As soon as I saw this one, an idea immediately sprung into my head, so I worked on this one first. Also, I mostly finished this in mid-November, so I didn't need to do much. Again, sorry about that. Here's a list of differences: - Support for speed up to 2.5. - New feature added: broadcasting "shh1" will now fade the bomb away, hiding it until the last beat of the microgame. - Slight radial gradient for beginning backdrop. - Tweaked all the ending backdrops. I suggest you see them for yourself. - Sorry about Jacob being gone for Levels 2 and 3, I made that part while AidanWare was still open, and I had other ideas. - Heart is now orange, and plays a heartbeat sound for each thump. - Upon a loss, heart fades and cracks. - Beat number gradually fades out in Level 2. - Level 3 changed a bit. It's now the same as Level 2, but with a slightly different rhythm. - Upon a spacebar press, a number is displayed in the top left that states your timing accuracy. - There is a 300 ms window to time your beat, from 150 ms early to 150 ms late. - A different ending music clip for each level, all from that website you said. [BEGIN DEVELOPER NOTE] To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script, and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - Import the command into normal Action. - Import the extra associated script(s) in Stage. [FINISH DEVELOPER NOTE]

Project Details

Project ID601162115
CreatedNovember 15, 2021
Last ModifiedDecember 15, 2021
SharedDecember 2, 2021
Visibilityvisible
CommentsAllowed

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