Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). [BEGIN DEVELOPER NOTE] To @AidanMaherVGCP90: Please fix the errors I told you a few days ago if you want to add this. Anyway, here's a list of necessary things: - Import these as normal: the sprite, the backdrops, the music, the broadcast script, and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - Import the commands into normal Action. This microgame's ID can be freely changed. But again, fix the errors, okay? [FINISH DEVELOPER NOTE] This microgame uses the AidanWare engine. Not sure if you've noticed, but I'm not too much a fan of fakeouts. I kept part of them in, though. Anyway, here's a list: - Support for speed up to 2.0. - A less plainer backdrop. - There's a 20% chance that the anvil doesn't spawn above Jacob. - Anvil is now controlled by pressing arrow keys repeatedly to move it. - Anvil automatically drops after about 6.5 beats. - Jingle plays upon win or loss. - Difficulty levels are now unique: - Level 1 has only Jacob. - Level 2 has Jacob and the dinosaur, staying still. - Level 3 has Jacob and the dinosaur, moving around. - Added some kind of ambience as the music. - Added a fisheye effect upon getting crushed. - This means there's preloading, which means slight lag on the first playthrough.