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Hungry Shark - Solution (Bootcamp)

JUJuniLearningScratch•Created October 29, 2021
Hungry Shark - Solution (Bootcamp)
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Instructions

Help the hungry shark eat as many fish as possible. Make sure to avoid pufferfish though! 1. Let's start with the code for the shark. When the green flag is clicked, make the shark go to the mouse-pointer forever. 2. If the mouse is down, then make the shark switch to the costume where its mouth is closed and play the whoosh sound. 3. Program the code for the spider. When the green flag is clicked, make the fish go to a random position and then wait two seconds (doing this forever). 4. There are two conditions that need to be true for the fish to be eaten (and for us to get a point!). Check forever if the mouse is down and if the fish is touching the shark. 5. When these things are true, then add a point to the score, make the fish go to a random location, and play the "bubbles" sound. 6. Next, program the pufferfish. They should behave similarly to the regular fish, but you should lose a point if the shark eats one. 7. You can also add a timer so that you only have a certain amount of time to get as many points as possible.

Project Details

Project ID592123430
CreatedOctober 29, 2021
Last ModifiedNovember 29, 2021
SharedOctober 29, 2021
Visibilityvisible
CommentsAllowed