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Light Simulation Engine #1

SISIG7VBC•Created October 27, 2021
Light Simulation Engine #1
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Instructions

Light simulation number 1 sequl comigng soon Slide the slides to adjust the transparency of the light and shadows. #lighting test #trending (i wish) #engine

Description

WARNING! May lag on lower-end devices, like a phone. Inspired by the Sonic Boll credits, which was the reason i had the idea for this. Video I used: https://youtu.be/rzD6C_CrwiM?t=178 (If it doesn't play at the time given, go to 2:57 in the video) If modding this or using similar code, you can change the light sprites, but make sure it's small. The shading sprites other than the in general sprite should have this code, or similar: When (Flag) Clicked, (Or you can do: When I receive: (message1), then) forever; set {ghost} effect to: ( [transparency variable] ) go to: ( wherever you need it to go ) If also modding, remove the: touching color (green from bg) unless you need it. If you named the non-shadow one "GROUND", then name the shadow, SHADOWS//GROUND, and set the location to GROUND, and etc.

Project Details

Project ID590864692
CreatedOctober 27, 2021
Last ModifiedMay 14, 2022
SharedOctober 27, 2021
Visibilityvisible
CommentsAllowed