This is supposed to be similar to the way you walk around in games like Pokémon or Earthbound. Use arrow keys as usual. (Press them and the spacebar at the same time to dash) ——————————— UPDATES v0.5 - Test Released v1.0 - diagonal movement v1.5 (currently unreleased) - making the sprite (Sprite1) not move off-screen/off the ground (Sprite2) ——————————— EXTRA NOTES -The “xyvel” variable starts off at 1.5 to 3 to 5.5, and when you dash, it’s 3.5 to 7 to 10.5. And that’s when I added the “change x/y by “xyvel”. So the variable changes by velocity, which is why the ‘vel’ is in the name. [as of v1.0, this was changed by taking away the variables and normally using X/Y position]