Credit to @Jacobkenndey (original idea) and @AidanMaherVGCP90 (idea of TV stage). [BEGIN DEVELOPER NOTE] To @AidanMaherVGCP90: You have permission to add this microgame to AidanWare. If you approve of this, here's a list of necessary things: - Import these as normal: the sprite, the backdrops, the music, the broadcast script, and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - Import the extra Jacob Bash script in Stage. - Import the commands into Action 2, along with its script as shown. This microgame has an ID of 22. Since this remix was released before that other microgame, you are free to change the ID to 21. Make sure to change the microgame ID in the sprite if you do this. [FINISH DEVELOPER NOTE] This microgame uses the AidanWare engine. There are many changes here. Here's a list: - Support for speed up to 2.0. - A stretch effect using fisheye, synced to the tempo.* - Randomization between bashing Jacobs and Jacks. - Movement is done using move # steps rather than gliding. - More generous hitboxes.* - Slight difficulty level adjustments. - The birds always move now. One real Jacob/Jack is added for Level 2. - Slight background modifications. - Extra sprites added for win/loss animations.* - Scream and laugh added to losing animation, along with a backdrop color and brightness change. * This requires preloading costumes. You may notice lag when first loading the project. Once they are all loaded, there shouldn't be any more lag until you refresh the page and preload it again. This isn't a problem in the main project since everything else is also loading at the start.