NOTE: You can remix these to add new areas if you wish! Welcome to the Hall. This collection of projects are meant to serve as a roleplay area. Feel free to roleplay in the comments of each area and discuss new ways to expand on The Hall and the world it contains. You are a Dimension Hopper. An adventurer who is ready to take on the Hall and its many dimensions. Use the hall codes located in the title to differentiate between areas of the Hall. New areas will be made almost every day, if possible. New dimensions will NOT open up on the weekends! More info on dimensions is located within the "Info" tab inside the game's UI.
-- DANGER LEVELS -- There are seven Danger Levels in number order. Each one is meant to show how dangerous an area can be, and are used to classify areas. 1 = No Danger. There is absolutely nothing to be afraid of here. You can sit back and relax. 2 = Minimal Danger. These areas are usually laid back, with very few, if any, small monsters. 3 = Low Danger. Small and medium-size monsters are commonplace in these areas, and some of them are even quite intelligent. 4 = Caution Advised. Exercise caution when traversing these areas. Treacherous terrain, large monsters, and godlike forces could instantly end your life here, although these are uncommon. NOTE: THERE IS A BIG JUMP IN DANGER FROM 4 TO 5. 5 = Moderate Danger. In these areas, the aforementioned dangers are now more commonplace, and only the most experienced of Dimension Hoppers may traverse these areas and live to tell the tale. 6 = Severe Danger. In these areas, even Master Dimension Hoppers have difficulty making their way through these dimensions. If you are not a Master Dimension Hopper, you are STRONGLY ADVISED not to enter these areas. 7 = Absolute Annihilation. No one can survive in these areas for more than an hour. Usually, very little information is available about these areas, also known as 'X'-classified areas.