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BiggunsTD - Bloons Edition

DRdrossdude•Created October 12, 2021
BiggunsTD - Bloons Edition
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Instructions

Bloons TD but its military-based V0.1: Created map and enemies V0.2: Added turrets and turret aiming/shooting V0.3: Added a visual makeover to turrets and enemys V0.4: Added money when enemys are killed and at the end of a round V0.5: Added a wave counter and enemy spawner V0.6 Made turrets cost money V0.7: Added turret range as well as the visual range V0.8: Added a working shop V0.9: Added the double turret V1.0: Enemys now take different amounts of hits to kill, and also change their costume and speed. V1.1: Added Health (does nothing if it goes to 0) V1.2: Health now actually kills you (with a death menu) V1.3: Added a working autostart! (no way to turn it on and off) V1.4: Added a settings menu with an autostart toggle V1.5: Added regrow properties to enemies V1.6: Fixed bug where enemies all regrew V1.7: Fixed turning bug V1.8: Added up to round 19 V1.9: Attempted and failed to add enemies that spawn more then one enemy when killed V2.0: Added camo and fortified stats to enemies (doesn't do anything yet) V2.1: Turrets now cannot hit camo enemies guess what? you can't see camo V2.2: Added a turret with pierce V2.3: Fixed bug where autostart switch would hide and become the menu V2.4: Made metal enemys only able to be killed by the laser V2.5: Fixed bug where enemys were not killable V2.6: Fixed health bug where the "2" chartacter was used as a negative sign, and dead menu didn't pop up unless you died at exactly zero V2.7: Fixed bug where an enemy would become invincible if shot at less than 5 frames after it spawned For some reason this broke autostart lol V2.8: Fixed autostart V2.9: Fixed bug where enemies would spawn on top of each other while paused

Project Details

Project ID583014695
CreatedOctober 12, 2021
Last ModifiedSeptember 11, 2023
SharedOctober 13, 2021
Visibilityvisible
CommentsAllowed