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idk -- random wave-based game v4.6

NUNumerousUselssCode•Created October 7, 2021
idk -- random wave-based game v4.6
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Instructions

~~~~~~~~~~~~~~~~~instructions~~~~~~~~~~~~~~~~ use your mouse to move the character, avoid the bad guys arrow keys to shoot space to show your stats (heart means hp, sword means dmg, 5 circles means shot rate) pick up power ups on the pedestals pick up pickups like hearts and swords to gain stat boosts ~~~~~~~~~~~~~~~~item effects~~~~~~~~~~~~~~~~~ blung (looks like a dice) gives +5 hp but bigger hitbox wernk (looks like a wrench) makes you deal 20 recoil dmg instead of 5 when hit but makes you take x2 damage, also piercing shots jeebers (looks like a dagger) makes you throw boomerang daggers that return to the player, you have +1.5 hp and +0.5 damage added as well. jabbefling (looks like an arrow) summons a following jabbefling. when you're near to it, it deals 0.1x your damage and follows you. when far enough, it will stop following you and deal your damage. when it hits an edge, it will stop for a moment before returning to you. still allows shooting, but decreases your range by 1 buddr (looks like a glass of milk or melted butter): damage multiplier way down, but shot rate WAY, WAY UP! originally was supposed to be a glass of milk, but ended up looking like a glass of melted butter so i went with it xd amulet of the watcher (looks like a necklace with an eye on it): damage multiplier times 2, but shot rate WAY down, also produces 5 bullets when you shoot swag bag (looks like a fabric sack with a small "swag" print on it): your shots are replaced with the swag bag. every 2 melee attacks, it will do 1 of 3 things: 1. shoots 7-9 coins which deal 0.25x your damage and have infinite range, meaning they will continue until they touch an enemy or hit the edge 2. shoots a diamond which stops after a few moments and deals your damage constantly to enemies (enemy i-frames included) which stand on it. disappears 20 seconds after being created, when it will rapidly increase in size while it evaporates. 3. shoots a bomb which stops a few moments after being shot and explodes 10 seconds after being created. also explodes in an instant when touching enemies. deals 3x your damage and has aoe damage. also hurts you for 0.5 hp if you're caught in the explosion, don't get too close! scraps (looks like a green octopus): 1/3 chance to shoot 3 bullets in succession and 2/3 chance that your bullet does not disappear when touching an enemy. also +2 shot rate and +1 damage. ~~~~~~~~~~~~~~~~pickup effects~~~~~~~~~~~~~~~ heart: increases hp by 0.5 sword: increases damage by 0.2 bullet with yellow lines out the ordinal directions: increases shot rate by 0.5 long spinning bullet: increases shot range by 0.2 ~~~~~~~~~~~~~~~~~~enemies~~~~~~~~~~~~~~~~~ reddy: follows you slowly minegrayne: immobile, makes 3 migraynes when destroyed migrayne: an absolute migraine with its spawn mechanics and speed! luckily it has low hp and dmg blockbuzzer: dashes at you every few moments, starts spawning beyond wave 3 shotty: shoots slightly inaccurate projectiles at you, starts spawning past wave 5 ~~~~~~~~~~~~~~~~~~bosses~~~~~~~~~~~~~~~~~~ jerry: a very quick boss that summons mini versions of it, has 70 health. ~~~~~~~~~~~~~~~~~changelog~~~~~~~~~~~~~~~~ -added new debug names for buddr -nerfed swag bag + buddr -made amulet of the watcher work with swag bag -made swag bag work better with jeebers -added new item (scraps) -changed blockbuzzer dash, it's now a modified version of what it was before -fixed wave 3, now has the delay before next wave and the visual pedestal will appear if you used debug to get an item beforehand -added drain mode -added brounnamed to the thumbnail, try to find him (hint, look in the thumbnail's costumes) ~~~~~~~~~~~~~~~~~~credits~~~~~~~~~~~~~~~~~~ s_scraps - base game and some amount more than half of the versions NumerousUselssCode - other portion of the versions and a few concepts Edmund Mcmillen - TBOI, which inspired the gameplay and the source of quite a few of the sfx Toby Fox - Knock You Down !! ~~~~~~~~~~~~~~~~~~~~bugs~~~~~~~~~~~~~~~~~~ -swag bombs slide forwards when you have jeebers -swag bag + aotw and really high shot rate slows down the game a ton when it makes the coins -10/10/2021 jeebers! was playing a drain mode run and i got scraps+jabbefling, somehow my range became -3.5! not only that, but it seems it decreases range by a random large number instead of the programmed 1??? ~~~~~~~~~~~~~~upcoming features?~~~~~~~~~~~~ -bloomgreene (stronger lategame minegrayne that spawns more mini-enemies and increases in size when near death) and latebloomer (even faster versions of migraynes summoned by bloomgreenes) -more debug commands -some minegrayne boss -summaniac boss -bob enemy? -"spam" item that makes your shots BIG and some other effects -brounnamed (enemy): chases you really fast and follows you inaccurately, making it hard to land shots on it. luckily, has really low hp, so even if you don't have much damage, it shouldn't be a problem. has a 1/4 chance to replace reddies after the jerry fight

Project Details

Project ID580573462
CreatedOctober 7, 2021
Last ModifiedOctober 10, 2021
SharedOctober 7, 2021
Visibilityvisible
CommentsAllowed

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