Intricate simulation of astral warfare between 2 gold ships and 1 dark dreadnought. In here anything can happen. The spawn rate of units on either side is balanced, and so are statistics such as the speed and maneuvers of each class, so there are many possible outcomes such as Golds overpowering Darks or Darks outnumbering Golds. There are four classes of units. Fighter, striker and heavy. The fighter class is the standard class, moving at combat speeds and firing at average rate. The striker class is the reconnaissance, moving at fast striking speeds and firing 1 round per 1.2 seconds. The heavy class is the bulk of the unit, moving at slow speeds but firing at extreme rates. The attacker class is the secondary standard class, moving at combat speeds but firing at insane rates. There are varying wait times until these classes fire.
The variable on the top left corner indicates the total amount of units deployed in your simulation. The variable on the top right corner indicates the total amount of deaths in your simulation.