The End from Minecraft is here! Ender Dragon: Speed: Subsonic (Should be faster than the arrows that skeletons shoot) Lifting Strength: At least Class 50 (Powerscaling from Steve) Striking Strength: At least City Block Class, possibly Small Town Class Durability: At least City Block level, possibly Small Town level for its head (Its head can take attacks from the player and the force of its own attacks), at least Multi-City Block level, possibly Town level for its body (Four times more durable than the rest of its body) Stamina: High Range: Extended melee range due to size; higher with fire attacks Standard Equipment: Ender Crystals which regenerate its health very fast Intelligence: Unknown Weaknesses: Its Ender Crystals can be destroyed, and it will take damage if they are destroyed while it is getting healed Feats: Respect thread Notable Attacks/Techniques: Ram: The Dragon's main attack. It charges at the target, vaporizing any blocks in its way at the same time. Ender Charge: A blast of acid is fired at the enemy. On impact, it will leave a cloud of acid for a few seconds, which will constantly damage enemies. Acid Breath: A more direct acid attack similar to the Ender Charge, except breathed down at the enemy. Enderman: Speed: Superhuman (Can run at 12.9 m/s) with at least Subsonic reaction speed (Can perceive arrows moving at 100 m/s and teleport to evade them) Lifting Strength: Class 5 (Can casually lift a cubic meter of soil without any speed or attack reduction. One cubic meter of soil typically weighs between 1.2 and 1.7 metric tonnes) Striking Strength: At least City Block Class, possibly Small Town Class | At least City Block Class, possibly Small Town Class Durability: At least City Block level, possibly Small Town level (Can survive explosions from Creepers) | At least City Block level, possibly Small Town level (Can take hits from Iron Golems and fight with the Heroes) Stamina: High ("Endermen will continue chasing the player until they are either killed or become distracted by exterior elements like rain, fire, or sun; they are likely to teleport away to underground locations, such as caves, mineshafts, and strongholds, at daybreak.") Range: Standard melee range to Several meters (Can pick blocks up from 4 meters away). Tens of meters to Low Multiversal with teleportation (They originate from the End, and can travel between the three universes) Standard Equipment: None Optional Equipment: Blocks While it makes no difference in their offensive capabilities, Endermen are able to pick up and carry around cacti, clay, coarse dirt, dirt, grass blocks, gravel, melons, mycelium, podzol, pumpkins, red sand, sand, TNT, and netherrack, along with various flowers and mushrooms. Intelligence: Above Average (They have been stated to be highly intelligent) Weaknesses: Water will damage and potentially kill it. Sunlight makes it more passive and less prone to aggression. Feats: Respect thread Notable Attacks/Techniques: Teleportation: Endermen can instantly teleport, either to avoid damage or close with an enemy. They can also teleport between Mincraft's three dimensions: the Overworld, the Nether, and the End.
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