Launch a rocket into space. E to go faster. W to go light speed. Space to go warp speed, but you’ll lose control of the ship and the ship will glitch real fast, but at least you’ll get to space in half a second! BTW, NEVER go light or warp speed at the launch, get off the ground first. If your wondering why, see for yourself… C is to cancel warp speed and light speed. Features: - Almost-realistic physics! - SAS system that usually doesn't hold heading! - Tons of lag! - Shoddy soup-o-sphere drag system! - Semi-realistic plume expansion and sound dampening! - Music in space! - Horrible controls! - Throttling! -Alarms! -Faster Rocket! -Rotating tower! Controls: Up - fire the engine Left and right- steer Mouse up and down - throttle T - SAS/hold heading S - tracking smoke A - a surprise K - another surprise How steering works: While the engine is running, you can gimbal it to steer. When it's not running, your only method of steering is with the RCS. And obviously, if you run out of RCS fuel, then you can't use the RCS to steer. In addition, RCS is weak at low altitudes, and the rotational force from gimballing is proportional to the amount of thrust, meaning that at low throttle the engine can't rotate the rocket as easily. If you're running out of either fuels, you can land on the pad to refuel. I know, it's pretty bad right now, but I'll hopefully get to make it better when I have more free time.