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M.B. APOCALYPSE 2 (V. 1.0.11)

AUAugustDaMope•Created September 24, 2021
M.B. APOCALYPSE 2 (V. 1.0.11)
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Instructions

Fullscreen recommended! READ ALL OF THIS BEFORE PLAYING: Welcome to the apocalypse (Again)! Survive in the wilderness of MineBattles and fight off the zombies. Double click the flag STORY: You are wandering through the woods, gathering things. The year is unknown, because nobody is keeping track anymore. You have escaped the army camp you were put into, and have picked up a skill or two form there. You have picked up a few stones and sticks, enough to craft a stone pickaxe. The zombies are off your trail, at least for a little while. CONTROLS/KEYBINDS: 9 to switch hand-item ("None" to have no item out) 0 to switch head-item ("None" to have no item on) M to show your materials, health and other stats C to craft (Have your hands touching workstations to use it) Hold Q to run Click (And hold) to mine or attack (You punch trees to get more wood before you have a hatchet/axe) B to build Arrow keys to use your scrapbook (You can get more pages from zombies for it) P to change movement style (Mouse, WASD, arrows) L to save or load Want a custom world? Read this: https://scratch.mit.edu/projects/622224214/ IMPORTANT THINGS TO BUILD: Build a workbench to make cloth and clothes Build a (Bronze or iron) anvil to make iron/bronze tools Build a forge to make even better items than before Build a grindstone to make swords, pyrobalt tools and armor Build a campfire if you get too cold Build walls (Of almost any material in-game) to keep the zombies out Build doors (Only oak, birch, dark oak, iron, bronze and bingusium, click to open) to let you into your home Build seeds to grow food (You need to be holding a shovel to do this) GOALS TO SET (Optional): Build a cozy little house (Medium) Find a Fairywood Tree (Hard) Get to level 50 in mining power (Hard) Make it to the endgame stage (Hard if you are impatient) Forge a bingusium pickaxe (Very hard) Forge the legendary Shredder (Very hard) Forge the Crown of the Deep (Very hard) Survive a horde (You can tell it is a horde when the zombie can live in the day) (Very hard) Destroy 486578 and gain their loot (Extremely hard) Figure out how on earth commands work (Press / to open commands) (Ultra pro max extremely difficult without looking in the code) Construct a metajewel wall (Just don't do it without Sergent helping you)

Description

Update 1.0.11: Version 1.1.0 is closing in! Added the golden safe, a very rare safe that gives super rare loot. Update 1.0.10: Added loot chests (Named "Old Chest") to the game. You will find them around your world with some good loot, some bad and some loot you cannot craft! Also added rusted armor and stone spear to add more unique loot to these chests. Update 1.0.9: More of a bug fix than an update, but it fixes the eye bug from the previous version. Update 1.0.8: Will soon release 1.1.0, adding item storage to survival mode. Storage units now work, but have no way to build them without sandbox or editing worlds (For now). There is a bug with eyes vanishing when you put something in a chest/safe. Update 1.0.7: Added new movement code, to be able to change from mouse to wasd to arrow keys. Also added notification sprite. Update 1.0.6: Added Mystecite Wrench, mystecite wand, mystecite staff, safes and chests of all wood variants. These items can be used to modify your world's blocks to your liking (You can turn and resize blocks). I am unsure what to do for the chests and safes yet. All worlds before 1.0.6 will likely be corrupt. Update 1.0.5: "Fixed" a bug with save files where the last character would get deleted. Update 1.0.4: Started to add a new boss, named "The Queen". Her nest is held up by cords and you have to snap all six of them to destroy her nest. Press ` to test it out. Please note that beating the queen is not currently possible without using code, but nothing happens if you do kill it. Update 1.0.3: Fixed a bug where moongrain would be everywhere when you loaded a world. Any worlds saved before this update are still affected by this bug. Update 1.0.2: Added giant toadstools and removed a ton of lag in the game. Also one day-night cycle is now 6-minutes long as compared to the old 4-minutes. Update 1.0.1: Fixed a bug where cursed zombies could spawn much more commonly than intended. Also added marble as a resource (Not to be confused with plasmarble). Update 1.0.0: First version finished! CREDITS: Undertale (And undertale mods) for some music (Undyne theme, Meglovainia, Omega Flowey theme, Insanity Sans theme (Modded game), Meglovania Remix (by SharaX), song "sans", Muffet's theme) Deltarune for some music and equipment (Spamton theme, Queen theme, Spamton outfit, Kris outfit, iron gloves, Spamton outfit zombie, "A Real Boy!") Terraria for some music and inspiration for the Hero's Sword (Underground crimson, Underground jungle) 2yr for "Cradles" @BumbleBee3 for some music (Fire, electric, rain drop, flying) FNF (Modded) for "Zavodila" Cookie Clicker for inspiration for Solgrain (Inspired by the crop "Thumbcorn") (Certain game) for (Certain mechanism) suit (Sorry can't say the name of the game game with the character Freddy Fazbear in it) Inspiration for game and some items from Devast.io made by LapaMauve (Headscarf, chapka) Minecraft for inspiration for workbench texture Rick Astley for "Never gonna give you up" (But it's edited) MineBattles APOCALYPSE (1) for some textures (Oak tree, basic log texture, basic branch texture) Thanks to LegoBuzz24's project "Cube Miner" and the Cube Miner series for inspiration for the MineBattles series

Project Details

Project ID574764253
CreatedSeptember 24, 2021
Last ModifiedApril 21, 2025
SharedDecember 4, 2021
Visibilityvisible
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