Critical and combo Testing. with this animation style, the 2 fighters will stay in close range rather than knocking their opponent into long range.
I tried to test speed on certain parts of the animation rather than it all just being the exact same frame speed.I also made a "critical" for when they use powerful attacks.This animation was meant to test speed, my animation skills, close range combos and Criticals.Also just because i wanted to use the new voice for Riku.One more thing, I tried to make stretching less flexible and make it look more natural.