There are three different ways to ease the sprite: Ease direction to (degrees) Ease direction to (x coordinate) (y coordinate) Ease position to (x coordinate) (y coordinate) Click to change which one is active.
This is a really basic way of interpreting an ease-in-out effect without some complicated equations and other stuff. You can also modify the code to ease things like size, volume, variables, etc. I'll need to fix the way the sprite turns when I figure it out, it sometimes makes a turn larger than 180 degrees. It looks like it only happens when turning from -180 to -90 degrees to -90 to 0 degrees.