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idk -- random wave-based game v4.5.7.2

S_s_scraps•Created September 20, 2021
idk -- random wave-based game v4.5.7.2
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Instructions

~~~~~~~~~~~~~~~~~instructions~~~~~~~~~~~~~~~~ use your mouse to move the character, avoid the bad guys arrow keys to shoot space to show your stats (heart means hp, sword means dmg, 5 circles means shot rate) pick up power ups on the pedestals pick up pickups like hearts and swords to gain stat boosts ~~~~~~~~~~~~~~~~item effects~~~~~~~~~~~~~~~~~ blung (looks like a dice) gives +5 hp but bigger hitbox wernk (looks like a wrench) makes you deal 20 recoil dmg instead of 5 when hit but makes you take x2 damage, also piercing shots jeebers (looks like a dagger) makes you throw boomerang daggers that return to the player, you have +1.5 hp and +0.5 damage added as well. jabbefling (looks like an arrow) summons a following jabbefling. when you're near to it, it deals 0.1x your damage and follows you. when far enough, it will stop following you and deal your damage. when it hits an edge, it will stop for a moment before returning to you. still allows shooting, but decreases your range by 1 buddr (looks like a glass of milk or melted butter): damage multiplier way down, but shot rate WAY, WAY UP! originally was supposed to be a glass of milk, but ended up looking like a glass of melted butter so i went with it xd amulet of the watcher (looks like a necklace with an eye on it): damage multiplier times 2, but shot rate WAY down, also produces 5 bullets when you shoot swag bag (looks like a fabric sack with a small "swag" print on it): your shots are replaced with the swag bag. every 2 melee attacks, it will do 1 of 3 things: 1. shoots 7-9 coins which deal 0.25x your damage and have infinite range, meaning they will continue until they touch an enemy or hit the edge 2. shoots a diamond which stops after a few moments and deals your damage constantly to enemies (enemy i-frames included) which stand on it. disappears 20 seconds after being created, when it will rapidly increase in size while it evaporates. 3. shoots a bomb which stops a few moments after being shot and explodes 10 seconds after being created. also explodes in an instant when touching enemies. deals 3x your damage and has aoe damage. also hurts you for 0.5 hp if you're caught in the explosion, don't get too close! ~~~~~~~~~~~~~~~~pickup effects~~~~~~~~~~~~~~~ heart: increases hp by 0.5 sword: increases damage by 0.2 bullet with yellow lines out the ordinal directions: increases shot rate by 0.5 long spinning bullet: increases shot range by 0.2 ~~~~~~~~~~~~~~~~~~enemies~~~~~~~~~~~~~~~~~ reddy: follows you slowly minegrayne: immobile, makes 3 migraynes when destroyed migrayne: an absolute migraine with its spawn mechanics and speed! luckily it has low hp and dmg blockbuzzer: dashes at you in the cardinal and ordinal directions every few moments, starts spawning beyond wave 3 shotty: shoots slightly inaccurate projectiles at you, starts spawning past wave 5 ~~~~~~~~~~~~~~~~~~bosses~~~~~~~~~~~~~~~~~~ jerry: a very quick boss that summons mini versions of it, has 70 health. ~~~~~~~~~~~~~~~~~changelog~~~~~~~~~~~~~~~~ - tweaked waves a litttleee bit more, should work perfectly fine now without anymore bugs ~~~~~~~~~~~~~~~~~~credits~~~~~~~~~~~~~~~~~~ s_scraps - base game and some amount more than half of the versions NumerousUselssCode - other portion of the versions and a few concepts Edmund Mcmillen - TBOI, which inspired the gameplay and the source of quite a few of the sfx ~~~~~~~~~~~~~~~~~~~~bugs~~~~~~~~~~~~~~~~~~ - no real bugs at the moment ~~~~~~~~~~~~~~upcoming features?~~~~~~~~~~~~ -bloomgreene (stronger lategame minegrayne that spawns more mini-enemies and increases in size when near death) and latebloomer (even faster versions of migraynes summoned by bloomgreenes) -more debug commands -summaniac boss -shotty enemy -bob enemy? -probz some dps focused item -some references to both s_scraps's past games and NumerousUselssCode's past games in item form (concepts: an item that adds a cube with the wrong physics who shoots for you (reference to NumerousUselssCode's Wrong Physics), etc)

Description

- added death mode, now for a real challenge, character only has max health of 0.5, meaning any hit could be your last. (find out how to make it work :) ) - changed how swag bag works with buddr, made detonation and disappearing time of the bomb and the diamond much shorter

Project Details

Project ID572791631
CreatedSeptember 20, 2021
Last ModifiedApril 13, 2023
SharedSeptember 20, 2021
Visibilityvisible
CommentsAllowed

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