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idk -- random wave-based game v4.4.3

S_s_scraps•Created September 18, 2021
idk -- random wave-based game v4.4.3
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Instructions

~~~~~~~~~~~~~~~~~instructions~~~~~~~~~~~~~~~~ use your mouse to move the character, avoid the bad guys arrow keys to shoot space to show your stats (heart means hp, sword means dmg, 5 circles means shot rate) pick up power ups on the pedestals pick up pickups like hearts and swords to gain stat boosts ~~~~~~~~~~~~~~~~item effects~~~~~~~~~~~~~~~~~ blung (looks like a dice) gives +5 hp but bigger hitbox wernk (looks like a wrench) makes you deal 20 recoil dmg instead of 5 when hit but makes you take x2 damage, also piercing shots jeebers (looks like a dagger) makes you throw boomerang daggers that return to the player, you have +1.5 hp and +0.5 damage added as well. jabbefling (looks like an arrow) summons a following jabbefling. when you're near to it, it deals 0.1x your damage and follows you. when far enough, it will stop following you and deal your damage. when it hits an edge, it will stop for a moment before returning to you. still allows shooting, but decreases your range by 1 buddr: damage multiplier way down, but shot rate WAY, WAY UP! originally was supposed to be a glass of milk, but ended up looking like a glass of melted butter so i went with it xd amulet of the watcher: damage multiplier times 3, but shot rate WAY down, also produces 3 bullets in one, and sets your max hp to one ~~~~~~~~~~~~~~~~pickup effects~~~~~~~~~~~~~~~ heart: increases hp by 0.5 sword: increases damage by 0.2 bullet with yellow lines out the ordinal directions: increases shot rate by 0.5 long spinning bullet: increases shot range by 0.2 ~~~~~~~~~~~~~~~~~~enemies~~~~~~~~~~~~~~~~~ reddy: follows you slowly minegrayne: immobile, makes 3 migraynes when destroyed migrayne: an absolute migraine with its spawn mechanics and speed! luckily it has low hp and dmg blockbuzzer: dashes at you in the cardinal and ordinal directions every few moments, starts spawning beyond wave 3 shotty: shoots slightly inaccurate projectiles at you, starts spawning past wave 5 ~~~~~~~~~~~~~~~~~~bosses~~~~~~~~~~~~~~~~~~ jerry: a very quick boss that summons mini versions of it, has 50 health. ~~~~~~~~~~~~~~~~~~credits~~~~~~~~~~~~~~~~~~ s_scraps - base game and some amount more than half of the versions NumerousUselssCode - other portion of the versions and a few concepts ~~~~~~~~~~~~~~~~~changelog~~~~~~~~~~~~~~~~ - made shotty's spawn at different locations - small tweaks - made each wave have a different difficulty, some having more, some having less - blockbuzzers movement is now a little hindered so you don't get overwhelmed if there's a swarm of them. - added amulet of the watcher (reference to fanmade terraria bossfight) ~~~~~~~~~~~~~~upcoming features?~~~~~~~~~~~~ -most likely we'll start having some enemies not spawn AFTER certain amounts of waves and narrow it down to newer, more difficult enemies -more debug commands -summaniac boss -shotty enemy -bob enemy? -probz some dps focused item -some references to both s_scraps's past games and NumerousUselssCode's past games in item form (concepts: an item that adds a cube with the wrong physics who shoots for you (reference to NumerousUselssCode's Wrong Physics), etc)

Project Details

Project ID572069812
CreatedSeptember 18, 2021
Last ModifiedSeptember 19, 2021
SharedSeptember 18, 2021
Visibilityvisible
CommentsAllowed

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