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idk -- random wave-based game v4.35 (bugs update fix)

S_s_scraps•Created September 17, 2021
idk -- random wave-based game v4.35 (bugs update fix)
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Instructions

~~~~~~~~~~~~~~~~~instructions~~~~~~~~~~~~~~~~ use your mouse to move the character, avoid the bad guys arrow keys to shoot space to show your stats (heart means hp, sword means dmg, 5 circles means shot rate) pick up power ups on the pedestals pick up pickups like hearts and swords to gain stat boosts ~~~~~~~~~~~~~~~~item effects~~~~~~~~~~~~~~~~~ blung (looks like a dice) gives +5 hp but bigger hitbox wernk (looks like a wrench) makes you deal 20 recoil dmg instead of 5 when hit but makes you take x2 damage, also piercing shots jeebers (looks like a dagger) makes you throw boomerang daggers that return to the player, you have +1.5 hp and +0.5 damage added as well. jabbefling (looks like an arrow) summons a following jabbefling. when you're near to it, it deals 0.1x your damage and follows you. when far enough, it will stop following you and deal your damage. when it hits an edge, it will stop for a moment before returning to you ~~~~~~~~~~~~~~~~pickup effects~~~~~~~~~~~~~~~ heart: increases hp by 0.5 sword: increases damage by 0.2 bullet with yellow lines: increases shot rate by 0.5 ~~~~~~~~~~~~~~~~~~enemies~~~~~~~~~~~~~~~~~ reddy: follows you slowly minegrayne: immobile, makes 3 migraynes when destroyed migrayne: an absolute migraine with its spawn mechanics! luckily it has low hp and dmg blockbuzzer: dashes at you in the cardinal and ordinal directions every few moments, starts spawning beyond wave 3 ~~~~~~~~~~~~~~~~~~bosses~~~~~~~~~~~~~~~~~~ jerry: a very quick boss that summons mini versions of it, has 50 health. ~~~~~~~~~~~~~~~~~~credits~~~~~~~~~~~~~~~~~~ s_scraps - base game and some amount more than half of the versions NumerousUselssCode - other portion of the versions and a few concepts ~~~~~~~~~~~~~~~~~changelog~~~~~~~~~~~~~~~~ -sword now increases damage by 0.2 instead of 0.1, this is to make it have slightly more effect in early waves. you'd have to beat (UPCOMING/SCRAPPED BOSS) before you could have 3 damage with the 0.1! the 0.2 will make it a bit easier to get powered up. -shot rate stat -jabbefling item! -broke items? idk why but the variables for them are always 0 -FIXED THE BLOCKBUZZER INVINCIBILITY!!!!!!!!!!!!!!! as a side effect, they now only dash in the cardinal and ordinal directions, but it looks a little cooler anyways i guess ~~~~~~~~~~~~~~upcoming features?~~~~~~~~~~~~ -most likely we'll start having some enemies not spawn AFTER certain amounts of waves and narrow it down to newer, more difficult enemies -more debug commands -summaniac boss -shotty enemy -bob enemy?

Description

- fixed jabbefling bug, it should spawn now. - fixed jeebers bug, it should spawn now. - fixed jeebers throwing bug, it should work like it used to now. - fixed the wave 3 glitch - removed wave 10 mini-enemies for right now, it's stupidly buggy and i seriously don't know how to fix it.

Project Details

Project ID571603142
CreatedSeptember 17, 2021
Last ModifiedSeptember 17, 2021
SharedSeptember 17, 2021
Visibilityvisible
CommentsAllowed

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