18 september update: the test has been turned into a working item, check the newest versions of s_scraps's game "idk" and get v̶4̶.̶4̶ 1 in 3 (1 in 4 or more if playing v4.4 and further) chance luck for the jabbefling! comes with added real enemies and v̶4̶.̶4̶ no shooting! (-1 range if playing on v4.4 and further) (v̶4̶.̶4̶ means removed in v4.4) mouse to move and mouse down or space to show debug stuff. the jabbefling (arrow-like thing) follows you when you're close, but gains speed when far enough! now returns to you when on the edge, and the project comes with added pseudo-enemy! resprited it too. it is now a jabbefling (a pun between jab, fling and javelin) now i'm thinking low dps when not dashing, high dps when dashing. this'll balance out the difficulty when using it. new look and hitbox should have indirectly cooked up some new strategies, i will decrease the hitbox if it's too op. seems fair enough so far tho. the returning mechanic DEFINETELY cooked up some new strategies, so fair enough (you can throw it at the edge and then position the character such that the enemy will be in the path of the jabbefling)