PLEASE leave feedback on what you want in the full game! -------------------------------------------------------------------------------------------------- ***WARNING: You may want to turn down the volume; the sound effects/music are pretty loud.*** -------------------------------------------------------------------------------------------------- CONTROLS: Left/Right arrow keys: Left/right Up arrow key: Jump --------------------------------------------------------------------------------------------------
Say hello to the new Skydrop. Or, at least, the Alpha version. Skydrop I: https://scratch.mit.edu/projects/22752516/ This is a preview of Skydrop II; a sequel to Skydrop which I've been working on for a pretty decent while now. THIS IS BY NO MEANS COMPLETE. It has a loooong way to go. NOTABLE THINGS ABOUT THE GAME SO FAR: -Fully working game, much like the original Skydrop (but with much better gameplay, in my opinion!) -Online coin database. Thanks to my new ScoreKeeper™ engine, your coins are stored online in the cloud, so you can come back to your game any time with all your coins! -Invitation system. You can invite friends to the game, and when they enter your referral code, you both earn coins! WHAT STILL NEEDS TO BE DONE: -Lava. I need to add lava to the actual game, like the original Skydrop. At the moment, I'm still contemplating on how the lava simulation is going to be done, though... -Unlock store (if you have enough coins, you "unlock" something special abilities/items from the store). -Skins. If you have enough coins, you'll unlock new skins (probably to be located in the store). -Improved gameplay. Additionally, I'll be looking to your suggestions to see what YOU guys want to see in the full game! If I like the idea, I'll add it (if I can!). -------------------------------------------------------------------------------------------------- CREDITS: -@ante22 for cloud engine -https://scratch.mit.edu/projects/70591520/ for coin sprite -http://ericskiff.com/music/ for background music. -maybe some other sound effects taken from other places (might not have remembered all of them; there's a lot of them!) --------------------------------------------------------------------------------------------------