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AY in ULTIMATE Trauma Wheel! [ Remix 0 | 8 Players ]

BUBurgnew_On_A_Laptop•Created September 13, 2021
AY in ULTIMATE Trauma Wheel! [ Remix 0 | 8 Players ]
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Instructions

Credit to @-Rex- for PTE++ ( https://scratch.mit.edu/projects/406678232/ ) ---- FOR REMIX INSTRUCTIONS & RULES, SCROLL DOWN ---- Want to quickly get to the most recent remix? Click here for the remix tree: https://scratch.mit.edu/projects/569758337/remixtree/ (remix tree shared with the original trauma wheel) Trauma Wheel is back once more with a vengeance, in it's most ULTIMATE form yet! Now for one more time, you must press the button, test your luck on the wheel's many helpful & hindering outcomes, and try not to lose all your HP! Don't run out of HP or else you'll be eliminated, and be the last player standing to win, but beware of the wheel's extended range of HP-changing events, two new wheel-modifying items, and the fifteen Danger Levels! For this project to work properly, little to no lag is preferable. In case the thumbnail appears while you're watching the project, click/tap it to hide it. The original AY-minigame's idea was inspired by @Burgnew_On_A_Laptop ( https://justpaste.it/IfaAYmg___WoT ) and the Mario Party 8 minigame "Cardiators" ---- HOW TO REMIX ---- Want to add a character to this project? Follow these instructions carefully to get them in: 1. Scroll down below these instructions & read the rules! DON'T proceed until you've done this! 2. Click the green "Remix" button at the top-right corner. 3. Create a duplicate of any player sprite. (right-click the sprite on the sprite list, then click "duplicate") 4. Create your character! Replace every costume in the duplicated sprite with your character, replace all "Voice" sound clips (at the bottom of the sound list) with your character's voice & set their name, walk animation, size & position settings. 5. Test your project &, if you like the result, either continue to add more characters or share it! 6. Modify the title to match the current remix number and amount of players. BONUS: You're also allowed to add characters to the thumbnail & add more music tracks. ---- RULES ---- (don't break them) Only @Kyle3912Again, @Burgnew_On_A_Laptop, @Twin138956Scratch, @ZYellow, @ScratchTeen9300, @legofan208, @Superflex29, @OisinFan62, @Caden00, @KARises, @ringtop02, @BobbyTheCatTheFirst, @TheDiamondDoggy, @Aydenfox8, @s-dbayer, @pika04034, @chomperthegamer, and @CZ2746isback (as well as their other accounts) are allowed to break these rules. Rules marked with a (!) can only be broken by @Kyle3912Again, @Burgnew_On_A_Laptop, @Twin138956Scratch, @ZYellow, and @ScratchTeen9300. (!) 1. It is polite and REMIX ETIQUETTE to comment "Remixing..." in the comments before starting a remix, so people know not to accidentally split the remix tree's branches. If you don't intend to make a new remix branch, then don't remix if someone has commented "Remixing..."! (!) 2. DO NOT BREAK SCRATCH'S COMMUNITY GUIDELINES (SCG)!! That means nothing too scary, vulgar or gory & no swear words! (!) 3. Don't add or remove anyone from the breaking rules list without permission! Furthermore, don't delete any of these rules or instructions & don't completely change the project title either! 4. Don't delete or destructively modify anything you didn't make! You are allowed to do this if something breaks the SCG, is unused, you need to fix a bug, glitch or error, or are adding a new feature to the project. 5. Please don't try to make your character(s) more powerful and likely to win than others. Everybody should have equal chances of winning! 6. Don't make your characters too large, that would make it hard to see. 7. I don't recommend adding any singular characters that appear to be 2 separate characters (EG: Mario & Luigi both as 1 player), unless they are stuck together with no feasible way to physically detach them. 8. Don't delete any music tracks unless they break the SCG or there's not enough space in the project for more stuff. If you don't want to listen to a certain song or genre, utilize the "audio exemption" functionality to make sure you can't. 9. On the topic of music, please also refer to the Music comment's recommended music limit so this project doesn't reach the size-limit as quickly. 10. You can add yourself to the thumbnail, but please don't delete any characters off it (except if they break the SCG) or completely change it altogether! 11. If you are part of the "breaking rules" list, you're allowed to add a new rule if needed. Remember to add it to both this comment and the project's instructions! If you break any of these rules, it may result in your remix being declared UNOFFICIAL and getting abandoned. You don't want that, right? To make sure this doesn't happen, remember to double-check the rules just before you share the project.

Description

CREDITS TO ALL, INCLUDING: @Kyle3912Again + @-Rex- ( https://scratch.mit.edu/projects/406678232/ ) + Nintendo + @Burgnew_On_A_Laptop (that's me) + @Twin138956Scratch + @ZYellow + @jromagnoli + Konami + Tomoyuki Uchida + Sega + Djjaner + Tetsuya Tamura + Takayuki Ishikawa + Disney + Traveller's Tales + Takehiko Fujii + Hudson Soft + NDcube + MAJOR A Productions + BRUTON MUSIC + Harold Fisher + Jean-Jacques Perrey + Warner Bros + Office Create + All owners of all assets featured ABOUT THIS AY-MINIGAME: Trauma Wheel is back once more with a vengeance, in it's most ULTIMATE form yet! Now for one more time, you must press the button, test your luck on the wheel's many helpful & hindering outcomes, and try not to lose all your HP! Don't run out of HP or else you'll be eliminated, and be the last player standing to win, but beware of the wheel's extended range of HP-changing events, two new wheel-modifying items, and the fifteen Danger Levels! ----- WHAT'S NEW IN THIS EDITION? ----- - A brand-new sky high arena with a redesigned screen and platforms, including a wheel made of panels displaying pictures of what you can receive! - The game now has a faster pace when you're not in Speed Mode, although Speed Mode is still recommended by me. - Players will now have neutral reactions to neutral events, and have "MediumPain" voice-clips inbetween small & large ouchies. - The majority of dropped items have been given a glossover by @ZYellow for more advanced shading. - Returning & all-new Lose-HP cutscenes are more traumatic than ever with updated graphics & animations! - There are now 15 Danger Levels on the wheel, but 20 Danger Level Decreases to help try & counter them. Beware as Gain-HP panels become less common over Lose-HP panels... - Danger Level Increases have been improved, now relying on a variable instead of mod-blocks, so the turns until an increase can be reset whenever the Danger Level is changed by the wheel. It also increases slower at first, but will slowly pick up the pace. This project was created on the 13th September 2021 & shared 16th October 2021, with development taking 33 days. Somehow longer than RBS2. BURGNEW'S NOTES: I originally thought of the concept for ULTIMATE Trauma Wheel a long while ago, and one of it's features was decimal health, there were 24 Gain-HP and Lose-HP events, and some of the Lose-HP events were getting stung by bees, slammed into a tool chest, and incinerated by a nuke. Yeah, it was bonkers, but this version is still chaotic. This could've taken a shorter time to create if school and other events hadn't overshadowed it, but it's here now. Just know I haven't checked how many players can fit in this AY-minigame before we run out of space, yet... Enjoy!

Project Details

Project ID569758337
CreatedSeptember 13, 2021
Last ModifiedJuly 2, 2022
SharedOctober 16, 2021
Visibilityvisible
CommentsAllowed

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