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Geometry Dash Dry Circles

DEDeiperDash_io•Created September 12, 2021
Geometry Dash Dry Circles
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Instructions

Press flag to start. Press [space] / [up arrow] to jump. Press [v] to show variables, you can choose other level, or setting game timing. Press [z] to switch scroll mode. Arrow keys to scroll. Press [b] to set base framerate (240 fps is optimal) In case the project ran a lot of frameskips, you may visit this forked phosphorus: https://turbowarp.github.io/222288445?fps=60&clones=Infinity which roughly runs at 60 FPS. Physics that were applied to this project: https://www.desmos.com/calculator/z1yjg5cjby to do list: - I had to done the object loader first: https:// docs. google. com/spreadsheets/ d/1ndK6f6S4OFXNwAPNXeu20bLmtJkeUKsAgOvmUjYheKw - better object and clone handler (with more advanced layering and priority system) - full rgb objects (consist of up to four clones for every single object) https://i.imgur.com/cOfNLva.png https://youtu.be/kydLD7vWx88 - clutterfunk and theory of everything level - new modes: mini mode and ufo mode - better effects (or particles) handling systemn

Project Details

Project ID569424443
CreatedSeptember 12, 2021
Last ModifiedJanuary 9, 2023
SharedJanuary 9, 2023
Visibilityvisible
CommentsAllowed

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