use the sliders to set the variables. click "randomize" to randomize the options. click "rainbow" to toggle rainbow mode. Press the "i" key while the GUI is hidden to hide the hide button, press it again to show it again. Variable - affect color - changes the color of the primary dot pattern - changes the pattern the dot goes in (patterns can be found in "notes and credits"). speed - changes how fast or slow the primary dot goes. size - changes how big or small the primary dot is. degrade - changes how quickly the trails of both dots decade. size degrade - same as degrade, but for size. clones - affects the trial size, careful for you may exceed the clone limit on accident. # of dots - affects how many dots are on the screen, can vary from 1 to 2. 2nd dot size, color, pattern, and speed - same as their associated variables, but for the secondary dot.
ps2 bios for click stuff Pattern# - pattern 1 - follows the invisible dot at a 45-degree angle offset 2 - moves away from the invisible dot to the edge of the screen, then goes back to the center. 3 - moves normally (toward the invisible dot at a 90-degree angle offset) 4 - moves in the style of the DVD logo. 5 - glides to a random location every second. 6 - moves towards the invisible dot at a 100-degree offset 7 - moves foward and occasionally points toward the invisible dot. 8 - moves towards the invisible dot. 9 - spazzes out inside the invisible dot. 10 - dots randomly appear on the screen. 11 - jiggles towards the invisible dot. 12 - same as pattern 3, but it randomly teleports. 13 - same as pattern 3, but there is an invisible mirror, flipping it along y-axis, (Secondary dot flips along the x-axis) 14 - same as pattern 4, but it flips along the y-axis (Secondary dot flips along the x-axis) 15 - same as pattern 2, but flipped along the y-axis (secondary dot flips along the x-axis) 16 - same as pattern 11, but flipped along the y-axis (secondary dot flips along the x-axis) 17 - same the pattern 1, but flipped along the y-axis (secondary dot flips along the x-axis) 18 - same as pattern 10, but the dots that appear on the screen are symmetric. 19 - the dot starts at the left side of the screen and moves to the right side at varying angles. 20 - same as pattern 19, but flipped along the y-axis (secondary dot flips along the x-axis)