Toss the ball around, click at two points to draw a platform, run in turbo mode. Not much more to it than that. The interesting part about this, a least in my opinion, is the fact that this uses no touch sensors; instead, it is intersection based. I know I am not the first person to do this, but most of the other ones out there are stupidly overcomplicated and efficient, to the point where, while they run fast they are somewhat unusable.