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Geometry Dash Death Corridor Challenge 2

WAwallyt12•Created September 4, 2021
Geometry Dash Death Corridor Challenge 2
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Instructions

Just to show that I DO know how to decorate, I decided to kinda spend some extra time making this look better, I even changed the menu music ;) (and no, I did not use all of my decorating skills for this) Turbowarp link: https://turbowarp.org/566805300 Editing is hard, so I recommend you read all the instructions first. For tips go here https://scratch.mit.edu/projects/543078285/. You may only advertise if it is related to this editor. {{{{{{{{{{{{{{{{{{{{{{{{{{{{ How to use }}}}}}}}}}}}}}}}}}}}}}}}}}}}} =================Adding Music================== -Go into the backdrop, delete all the music, and add the music you want. =================Saving Levels================= - Remix the project when you first start making your level, and whenever you need to save your level, save the project {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{Controls}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ================General Controls================ - Press "Z" and "M" to switch between editor mode and play mode. =================Player Controls================ - Click to jump, fly, switch gravity, use orbs, etc.. - Press "I" and "O" to bring up the 'no-clip' option. - When you are in the end screen, you can vote with 0-9 - In practice mode, press "Z" to make a checkpoint =================Editor Controls================= - Press "1" or "3" to cycle between block menus - Press "4" and "5" to cycle between blocks in the menu - Press "2" to select the eraser - Press "I" and "O" to see the settings. - Press "O" and "P" to go to the debug menu. - Click to place a block - "R" to rotate a block, and press "T" to rotate it 45 degrees - Press "E" to show rotation and nudge menu - Press "R" and "O" to set the rotation and nudge to default - Press F for the trigger menu - B to access detect menu - Z to pick block - 9 to save - 0 to load ======================Tags==================== #all #games =====================Activity=================== ----------------------------------2.0----------------------------------- 2.1 - Made blocks less laggy, added breakable blocks. 2.0 - Save codes, move trigger, alpha trigger, instant count trigger, keys, coins, count, colored blocks, glow, teleport portals, 3D objects, thorns, swing copter, more monsters, fade. ----------------------------------1.0----------------------------------- 1.2 - Added numbers on the percentage bar. 1.0 - Blocks, platforms, grid blocks, pulsing and chain decorations, gravity portals, 'cube, ship, ball, UFO, wave, robot, and spider', pads, orbs, color trigger, dangers, slopes, dash orbs, cross blocks, black blocks, layout blocks, 'mini, mirror, and dual' portals, saws and gears, and speed changing.

Description

This level is made and verified by me in 8,519 attempts. A lot of the gameplay is straight out of Death Corridor, the rest is original, but was still heavily inspired by Death Corridor. UPDATE (November 12, 2021) this has been buffed to be put higher on the demon list and was verified by me. It's hard but it's still possible

Project Details

Project ID566805300
CreatedSeptember 4, 2021
Last ModifiedFebruary 12, 2022
SharedSeptember 4, 2021
Visibilityvisible
CommentsAllowed

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