I KNOW IT TAKES FOREVER TO LOAD AT THE START JUST WAIT ToT yes, it's baking at the start ._. WASD = move arrow keys = look SPACE = jump ` (~ but without) = settings feel free to learn the in's and out's of the list GRID to make a level if ya want somewhat helpful info in credits https://turbowarp.org/565061006?stuck
-=-=- creditssssssssss :3 this thing is not finished but does use some code from this series by TheGreenFlash https://www.youtube.com/watch?v=tX_x4iYvspU&list=PLlmCqBdsUGHyjvpz5bbwFIsAwPYySdPNY -=- and i used the gridlist by griffpatch, which i turned into a 3D-gridlist! very difficult for my smol brain tho... -=-=-=- CHANGE NOTES for brain happies :p October 1st - added a height map BECAUSE I'M AWESOME >:3 October 3rd - earlier into the day (i went to sleep at 2:30am ._.) added some screen-space reflection code... i say "some" because it's not done... and i can't figure it out on my own ToT this is BECAUSE I'M UNAWESOME >:c October 3rd - changed the reflections to rays Bouncing rather than Mirroring. it fixes an issue i KNEW i would have. i was already gonna stop the player from looking up/down because i want the Up/Down Arrow Keys to be used for other stuff, but now i can just use this and not deal with the issue of reflections not reflecting an area they should reflect... + another situation with the same idea... but like... with ceilings :p place a mirror on the stairs and look at it. at the bottom of the stairs, you can see the mirror from above, and see to the room over from the stairs. screen space won't let that work. this will. while screen space is faster for my situation, idk how to do it ;-; and THERE'S NO TUTORIALS ToT whatever, it's AMAZING NOW... it looks weird because it's hitting the level bounds btw :p October 5th - added a wavy screen effect for being underwater >B3 -=-=-