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Scratchman vs Ghostbo!

GTgtoal•Created April 10, 2015
Scratchman vs Ghostbo!
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Instructions

REPLACED BY https://scratch.mit.edu/projects/117474890/ Arrow keys to move. You can pause the game with the spacebar. You'll find this a lot harder than other maze games you've played because the ghosts are pretty smart and try to block your path as well as sneak up behind you! But keep at it - they're eventually beatable! (Hint: sometimes backtracking throws them off...)

Description

The AI is based on Dijkstra's path-finding algorithm. (Incidentally, this has the side-effect that there are no 'dead areas' where the player can hide...) TO DO: 0) I need to restore the doorway to Purgatory, and the mask that made transitions through the tunnel look better. (They were lost when I switched from using full-screen costumes to drawing the maze square by square) 1) fleeing mode (I hope they don't get stuck oscillating in the corners! Maybe have a 'no reversing' rule?) 2) more levels - see http://gtoal.com/snapper/ 3) tweaking of speed parameters etc as you level up 4) alternate between deadly mode and a less aggressive ghost mode 5) cosmetics - put the ghosts in purgatory properly rather than hanging around the doorway 8) Make sure there are no ghosts near the respawn point when you start the next life. DONE still dying on respawn sometimes :-( 9) Make it less sensitive to being caught as it turns corners with a ghost in close pursuit 10) Ghost eyes to point in direction of next turn! (as a clue to player) 12) stop the player from being able to move while hidden before a frame starts 13) Fix the movement stuttering that was introduced when I did the big re-skinning changes...

Project Details

Project ID56421322
CreatedApril 10, 2015
Last ModifiedAugust 1, 2016
SharedApril 11, 2015
Visibilityvisible
CommentsAllowed