Well, you must know that scratch is not the same anymore. there is a concept called "ascencion, heyday and fall" which shows the life trajectory of several important people. First it rises (rise) and reaches its maximum (heyday) and starts to fall (fall) the interesting thing is that this applies to almost everything, including scratch. Scratch is in its downfall for a very simple reason: Fame. People want to become famous, of course, this has always existed in scratch, for example, the famous Kaj, who sought fame and threatened to destroy scratch. Fortunately, he was banned, calmed down and came back with another account. But now those people are MUCH larger in number. Just look at a project by someone famous, and see the comments, there will always be people saying "F4F plz" "See my project" "Follow me!" and the worst thing is that famous people suffer with these people. Note this report in an @-NerdAnimator- project: "What is MY EXPERIENCE of having and getting fame? What is it like to HAVE and GET FAME? To put it simply, it's horrible and horrible. You may ask, HOW? Haha, I know, you haven't tried it yet. Gaining and fame is horrible because whatever you do, people just take it seriously, FALSE REPORT, and the ENTIRE community knows; wherever you go, people FOLLOW you (it's EXTREMELY scary and annoying). Anyway, the worst part of being famous is people begging for more content, SPAMMING scratchers, Asking for Follow 4 Follow (F4F), Getting TOO HATE, people STEALING their own belongings (Pfp, Art and OC) WITHOUT Credit and Links / Advertising. Look, stop begging for more animations and content." As you can see, fame is horrible, so why does everyone want it? Simple: Messages. Scratch messages are not a new feature, they are already widely used on social networks. And that's where the problem lies: Do you know how social media make money? They earn from the ads they show you, so you click them and the other company makes money. So social medias do everything for you to spend more time on them. Or the features they use are the message box. They are incredibly addictive, they make you want to know what happened. I admit that I was once addicted to fame. Not at the f4f level, but I put my projects in various studios to get famous. And I've already had a bit of fame actually. I made a project called "Cell life 2.0" and it became "famous", with 600 views. But when the fame ends, you go into a kind of depression, which wants to seek even more fame, causing more problems and making everything worse. So how to change this? We can do this in two ways: 1st Improving the messages. Instead of showing the loves, favorites, things that people with a hunger for fame love, take that out and put in a "project stats" that shows who loved and favorited your project, with no messages. 2nd Doing our part. Many scratchers are hungry for fame because their projects don't have previews. So instead of playing that famous game for the 10th time, take a look at some little scratcher, see their projects, love and favorite if you like it, and maybe follow it! If you do this he will feel valued. This happened to me. A scratcher @layerspb, came to my profile, and said: -You're underrated. Right after a conversation, he followed me and supported me, which made me feel valued. We can also invite them to our studios and rps, like @Haluria_games did and invited me to an rp. This took away the rest of the quest for fame I had in me and made me even happier. Ready. I finished. Now enter in a project, go to the comments, click on someone and value that person. Go! :)
Jeez, making a ted talk is very good. I think I should make a studio for these Teds talks, don't you think? thumnail is inspired by another project