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practicing fnf with more stats: template + note types + hold notes + vs opponent

HLhliu1•Created August 26, 2021
practicing fnf with more stats: template + note types + hold notes + vs opponent
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Instructions

just a low budget build-your-own song for friday night funkin, with dark and caution and hold notes p for practice mode: cannot die Make a copy of this project, and you can change the following variables: maxhp: maximum health (you start at half of this, currently at 30) gain: how much health you gain from hitting a note (currently at 1) gain2: how much health you gain from hitting a hold note (currently at 0.2) loss: how much health you lose from missing a note (currently at 2) loss2: how much health you lose from pressing when there is no note (currently at 3) loss3: how much health you lose from hitting a dark note (currently at 8) loss4: how much health you lose from missing a hold note (currently at 0.4) scrollspeed: how long each note stays on screen (note a larger scrollspeed variable leads to slower notes, currently at 1.5) bpm: beats per minute, adjusts speed of song (so that you can input times in beats and not messy decimal times, currently at 75) and the following lists: note positions: where each note is. 0,1,2,3 are left, down, up, right in order. note times: when each note comes on-screen (i.e. how many beats after the project starts) darknote/cautionnote equivalents: same thing, but for dark notes or caution notes holdnote equivalents: same thing, but for hold notes. COM equivalents: same thing, but on the left side instead (so the opponent's notes) NOTE: hold notes should be closer together than the other three.

Description

thanks to fnf and fnf mods Currently caution notes are set to insta-kill you if you miss them. (You could add another variable yourself to change this.) Challenge: what song is this?

Project Details

Project ID563946999
CreatedAugust 26, 2021
Last ModifiedAugust 29, 2021
SharedAugust 27, 2021
Visibilityvisible
CommentsAllowed